Quest failed apk free download






















Hi I purchased this yesterday and just finished it. I just wanted to thank for such an awesome job man. As a huge MGQ series fan, I was desperate for more games in this genre and was so happy you started this project. As for ideas, I do hope to see multiple endings or maybe animated h-scenes if its feasible or attainable.

One question though, do you think Chapter 2 can be released around the first quarter of next year? Hiya there, Thanks so much for your purchase, and I'm glad you enjoyed it! Ideally I'd like to get it done over the next few months, falling in line with your desired range of the first quarter of next year, but I suppose everything is being planned and outlined right now. I'd like to have more content than chapter one which in theory would extend development time, but assets are being delivered at a far more rapid rate than they were for chapter one so I believe I can get it done and out the door in a timely manner.

Hi there, i really like the idea of the game and the artwork is really great! I would like to buy this game but i have a question about the project. When i buy the first Chapter, do i have to pay for the second chapter to? Aaand sorry if the question is silly and if i have over read the answer to my question i'm really sorry. Hiya there, don't worry your English is perfectly fine! Each chapter will be a separate game and sold separately, that's correct! But I believe that each chapter will be more than worth it and full of content.

I'll also be offering a demo for each chapter too just so people can be sure. I've been following this project since a while now and the game is great so far. Nice and smooth writing with the right amount of detail, and a hooking plot, even when at the start there seemed to be little more than a couple of "innocent" encounters with monster girls. The art is also great, sprites and CGs alike, and the music gives always the right atmosphere.

The voice acting, when it comes into scene, makes it quite appealing, too. All in all, an exquisite piece of art so far. I'm a writer and an amateur VN creator myself, and I also translated a few games between various languages. I'm wondering now if you would like to see your game translated into Spanish, I definitely would!

I know it's maybe a bit too soon for something like this, because your script will surely go through some changes along the way, but if you like the idea, I'd be willing to take the task, because this game definitely deserves to be enjoyed also by a great amount of non-English speakers out there. Perhaps the demo itself, if it's more or less in its final version, could be translated for starters, leaving the rest of the game for later stages.

Of course, this is all entirely up to you as the author to decide, but it would be a pleasure for me without a doubt. Needless to say, it would also be a voluntary task, no money involved. Hope things will keep going well, probably even better because the game is really promising and the growing support is proof of it.

See you! Hiya there, Thanks for the support and kind words on the project, it really means a lot to me! I do apologise, as I meant to respond to your email but the impending launch on other sites kept grabbing my attention way. Translations into other languages is something I might heavily consider in the future once all of the chapters of the game are complete, but right now chapters undergo frequent, large updates to the script with multiple additions and features being added, meaning that having a translated branch of the chapter could potentially splinter development where one branch has far more content than the other, which is something I would like to avoid happening.

However, I appreciate the enthusiasm and passion for wanting to contribute to the project, and will definitely keep you in mind when the time comes! All right! No problems, I have a pretty good idea of how this works and that's to be expected.

The wisest way of doing things is just as you say. So, let's be patient, keep up the good work and send Matty to his destiny with all your might! For when the time comes, I'll always be roaming here, so contact me whenever you like. I recently bought chapter one nutaku after playing some of this demo windows and I noticed that there are voice clips present in the demo when first meeting the slime girl for some of here dialogue at the start that seem to be missing in the full version.

Was this change intentional? I was kinda disappointed to notice they were gone. Apart from that, great job; I loved Monster Girl Quest and I look forward to seeing more of these games. I noticed in full screen that the tops of the letters of the sentence below the first get "cut off" and can be seen before they should be visible.

Thank you so much for purchasing and going through Chapter One. I'm really glad you enjoyed it and hope you'll look forward to what's to come! Regarding the voice clips, this was a solution put in place due to time constraints for the first chapter's release. Where, I have all of the relevant voice clips for the remaining characters, but didn't have the time to edit them in and put them in alongside suitable dialogue. I figured rather than have it half done for some characters, but other characters be completely silent, to just mute them all completely for the time being.

They will return in full force with the new patch though, alongside a new h-scene and some other little bonus things, so they're not gone forever! And regarding the text glitch you seem to be experiencing--I'll have to look into it more. Thank you for bringing it to my attention! That's great to hear, thanks for the info. Will updates be rolled out through the stores selling the game re-download the updated version from there? The game will be updated on each site it's hosted on and you can just redownload.

Saves and progression should carry over as they save in a separate folder. I'll be looking at the possibility of putting up a patch file as will that you simply drag and drop to your existing game folder, but will need to see how viable that is.

Good to know, thanks. One laaast question and I'll stop asking things. I think I read you mention somewhere maybe patreon about the idea of merging chapters together once they were all out akin to MGQ. Some choices will carry over between chapters, yes! Such as who you have the most affection points with and other smaller details that may be referenced in subtle ways.

Chapter Two will have a lot more things that will happen and potentially carry over though as it culminates to several big conclusions. And yeah, once all the chapters are done I'll be merging into a big super game with all the parts seamlessly connected for ease of playing through. Quest Failed - Chapter One. STORY Embark on an unlikely quest to become the world's greatest adventurer in the first chapter of this action-packed tale!

Quest Failed - Chapter One features: Five different monster girls to encounter, each more feisty than the last as they come crashing into the poor adventurer's life Fully voiced, expansive h-scenes featuring intense action with each of the monster girls Relive your defeats in the gallery--either by simply viewing the CG, or by replaying the scenes altogether A lengthy, action-packed in more ways than one!

Nefertari, the Sleepy Mummy A perpetually sleepy mummy, roused from her centuries long slumber by the unsuspecting main character who stumbles upon her resting place. Ruby, the Bandit Dragon Roaming the land in search of fame and fortune, Ruby is one of the more vicious monsters of the cast, proving to be the first real life or death encounters for our poor would-be adventurer. Lucille, the Bewitching Lamia A lamia who lives in a secluded hut within the swamps, dabbling in witchery and other such forbidden, dark arts.

More information. You will get access to the following files: Quest Failed - Chapter One v 1. Quest Failed - Chapter One v 1.

Comments Log in with itch. Dustbuster 17 days ago. Do you plan on releasing this on steam? FrostWorks 17 days ago. Just a question will this ever be free? FrostWorks days ago. P Matty days ago. Deleted post days ago. Deleted days ago. Huskerz days ago. Happy to hear you got it working! I was rating it at a 3. The upside being character design is on point And the way it ended Nice game, i was wondering is it possible to have ruby in favourite at the end?

Ortus 1 year ago. And It would be awesome to! I'd totally buy every merchandise haha. Bye from France! Thanks again for your works. Neutrino 3 years ago 1 edit. FrostWorks 3 years ago. Neutrino 3 years ago. Hungrysan 3 years ago. Wait there are secret scenes in Chapter 1? Do I get Christmas snuggles with Tari? So no money has been taken out of your account yet! When is Chapter 2 coming out?

I need more snuggles from mummy. Chapter Two is due for closer towards the end of the year if all goes well! M1N 3 years ago. NoLegs 3 years ago. FrostWorks 3 years ago 2 edits. No worries--glad to hear you were able to unlock it in the end! GoodBoyWithTendies 3 years ago. Each chapter will have to be bought separately. CapnKilljoy 3 years ago. BeHawkie 3 years ago. Project 3 years ago. Also, love the work you have put into the game.

I genuinely enjoy it! Dsony 3 years ago. HarryBurko 4 years ago. FrostWorks 4 years ago. HarryBurko 4 years ago 1 edit I can wait. We are proud to serve your working mirrors This has to be done only the first time you are installing an unknown APK file.

I suggest using a file manager app MiXPlorer is my choice as robust and easy to use to locate Troll Face Quest apk file. It is most commonly located in the Downloads folder. I strongly recommend Troll Face Quest as good racing software. Note that the APK file can run on every popular android emulator. You can also send DMCA reports here. Please note that this site uses cookies to personalise content and adverts, to provide social media features, and to analyse web traffic. This is just a demo--a small taste of what's to come for the full game!

I've done playing the chapter one days ago then,I was about to download the chapter yet I saw that it's not playable on android. That's kinda sad,If I can play it using android that would be awesome. Heya there, At the present moment in time no android port is planned, as I need to focus on finishing the main version first.

But once I've got that out, I could potentially start looking at other ports! Take You're time FrostWorks take some breaks and dont pressure yourself, you got this! Hiya, Not currently, unfortunately!

Though once Chapter 2 is fully completed, and if there was a demand for it--I could definitely explore mobile versions! Heyo, I have a large alpha update coming out soon for patrons that covers a significant part of the story, along with more h-events.

So while the full game isn't quite out yet, a large chunk of it has been coming along nicely! I apologise for the grueling wait--and understand that this has been quite an unreasonable development time for a visual novel of all things. I'll be forging on ahead in the coming months to try and get things out as soon as I can! Hiya, I'm sorry to hear you're having issues launching the demo! I'll do my best to help and try to solve the issue!

To be sure--you've unzipped the contents of the folder and are launching the. And are running on WIndows? It will help me to find out the source of the issue much faster and get you playing the game as quick as I can!

I've seen a similar error message before--though not this exact one. And just to cross off any possibilities: are you running the exe within the original folder you extracted it in? Since the exe won't work if it's moved away from the main folders.

Edit: I was able to replicate the exact error and confirm that this issue comes up if you attempt to launch the exe without the other files alongside it!

When you extract the zip folder, avoid moving or deleting any of the files there and try launching the.

If you wish to create a shortcut to put on your desktop, etc. Instead, right click the exe and select 'create shortcut', and then you can move that one safely around! How soon do you think until full release? Another post said it would be early , so how early? Like this month? At the moment I'm trying to avoid cursing myself with any promises, since I already goofed up hard with the early access stuff that didn't come to be in the end.

Not this month--but beyond that there's too many variables up in the air to discern when everything else will come together. I understand that it's an incredibly vague answer, and I apologise, but I feel it's better if I try to avoid hyping up for anything until I'm absolutely sure there's a release in sight. I understand. Sorry about asking so much, but i'm just eager to see this done. No worries--I'm just glad to see there's still interest in the game being completed, even after I've taken so long, haha.

It really is encouraging! Steam release is difficult to say. In a perfect world I've love to release it on there--but the adult game space seems incredibly shaky on there. Since some games release as they are and pass by fine, others release with a patch that can be applied, and others seem to get taken down with vague explanations as to why. It's a bit scary, really and I'd hate to waste time and resources getting everyone on Steam only for that to happen.

After a lot of thinking on the matter, I've ended up deciding not to move forward with the early access plans, as I think I was potentially rushing myself into an incredibly bad decision on that matter and feel it wouldn't have represented the experience in the way I had desired. I want everyone's first experience with Chapter Two to be something special, and not an early access, incomplete build with brick walls everywhere that limit progress and choice, and might sour peoples opinion on the game before they've even had a chance to experience the full thing.

When I release it fully, I want it to be a big, special event to celebrate and to garner hype, rather than releasing something that might fall flat in the eyes of people hoping for the full adventure. Unfortunately I understand that this is probably not the answer that people want to hear after I spent so long hyping up and promising the early access build as a thing to look forward to at the end of the year and that this decision may upset some, but I feel it's the best way to move forward with things to get out a game of the quality it deserves.

I was incredibly short-sighted with my early-access plans, and they definitely don't suit a visual novel of all games. I apologise for going back on this. I'll be instead focusing my efforts on alpha builds as I build towards the full release of Chapter Two--of which I have no current ETA for at this time.

Thank you for the update. You are working very hard, and we all can definitely acknowledge the amazing efforts you are putting into the game. Take all the time you need. You're awesome; and the game I know will be incredible when it gets released. No need to rush. The first game was a masterpiece, and I am sure the second will equally be a masterpiece! Keep up the amazing work! Ahh, thank you--I really appreciate your patience and understanding on the matter.

I truly do want this to be the best experience possible right from the get-go, so want to avoid taking any shortcuts or rushing any sloppy products out. I understand that the wait has been long--and possibly painful--but I'm incredibly proud of what I have so far, and think the full game will really be worth it!

Thanks for keeping us updated. Might there be any holiday specials in the upcoming release? I'm greedy I know, but I really enjoyed the previous ones. Sadly there'll be no holiday specials as I haven't had the time or resources to work on them while busy with Chapter Two--but once things die down a little I might be able to manage something as a video like before, and then add it directly into the game via a patch!

I suppose the closest thing that could be included would be the Halloween one I did last year, though that's very small and very silly compared to the others, haha. The end of year release will be a little closer to the end of the year, if not a little over that estimate! And it'll be paid, as it's essentially an early release of the full game, rather than a demo!

If you buy the early access release you'll be entitled to all of the future updates for free as the rest of the game is built upon and finished, since this is treated as a sort of soft launch of the whole game.

I know this might sound stupid and all but is there any chance of quest failed and quest failed 2 releasing on android. I am a big fan of your work and its just awesome there aren't many games with such good storyline and quality. And please I don't want to offend you in anyway if my comment seamed offensive please ignore it and have a nice day. Hiya there, no worries at all--it's a perfectly understandable question! It's just that they might take a little extra work to make sure the UI compliments touchscreen controls and that everything has scaled nicely.

Since I know the demand for a more portable version of QF is there, and I'd love to be able to release them if I could! While my knowledge of this particular thing is limited, the Kyonyuu Fantasy Localised as Funbag Fantasy through Mangagamer might be able to provide what you need, since while I haven't played the games personally--but plan to eventually--they seem to be fantasy focused and bound to have a Queen in them!

Additionally, you could search through the 'queen heroine' tag on VNDB and look for games that have English releases! Hiya, At this point all I can currently do is refer to my previous responses on the matter! Namely that something will more than likely release before the end of the year, even if it isn't the full game. So keep a look out! Oh okay! I have a question. You said there would be a kind of beta releasing around the end of the year.

Would this be exclusive to patrons or should I save my money for something else like buying the beta separately? I haven't planned out the specifics just yet--but I do want to aim for a more wide-open public early access build on itch.

Though this could all potentially change depending on what I feel is best! I'd say your best bet is to just keep an eye on twitter, etc. Quest Failed - Chapter Two. A downloadable game for Windows, macOS, and Linux.

MonkeComputer backgrounds are now supported copied automatically macOS is now officially supported, and the DMG file is attached to this release. Standalone EXE builds are now available for people who would prefer to avoid the installer. QuestPatcher does not have to be restarted if you unplug your Quest. Java is now downloaded automatically if not installed, no need to install it!

Many bugs - such as the dreaded Gorilla Tag is uninstalled after patching - have been fixed. You will now be notified if you attempt to enable an outdated mod, or uninstall a mod that is depended on. New tools and options tab with various options. Added a logo. Fix deadlocking. Changelog: Fixed deadlocks that rarely occurred while invoking ADB. This includes deadlocks while installing the modded app, or while pushing the SO files of dependencies.

I can't reproduce these deadlocks, but apparently this fixed it. Assets 4 ubuntu-x Previous 1 2 Next. Previous Next. You signed in with another tab or window.

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